Rool Svelte
v0.3.12
Svelte 5 bindings for Rool Spaces. Adds reactive state to the SDK using $state runes.
Building a new Rool extension? Start with
@rool-dev/extension— it includes a reactive channel and handles hosting for you. This package is for integrating Rool into an existing Svelte application that manages its own auth, routing, and build setup.
Requires Svelte 5. For core concepts (objects, references, AI placeholders, undo/redo), see the SDK documentation.
Installation
npm install @rool-dev/svelteQuick Start
<script> import { createRool } from '@rool-dev/svelte';
const rool = createRool(); rool.init();
let channel = $state(null);</script>
{#if !rool.authenticated} <button onclick={() => rool.login('My App')}>Login</button>{:else} <h1>My Spaces</h1> {#each rool.spaces ?? [] as space} <button onclick={async () => channel = await rool.openChannel(space.id, 'main')}> {space.name} </button> {/each}
{#if channel} <p>Interactions: {channel.interactions.length}</p> {/if}{/if}What It Provides
The Svelte wrapper adds reactive state on top of the SDK:
| Reactive Property | Description |
|---|---|
rool.authenticated | Auth state (null = checking, true/false = known) |
rool.spaces | List of available spaces |
rool.spacesLoading | Whether spaces are loading |
rool.spacesError | Error from loading spaces |
rool.connectionState | SSE connection state |
rool.userStorage | User storage (cross-device preferences) |
channel.interactions | Channel interactions (auto-updates) |
channel.objectIds | All object IDs in the space (auto-updates on create/delete) |
channel.collections | Collection names from the schema (auto-updates) |
channel.conversations | Conversations in this channel (auto-updates on create/delete/rename) |
thread.interactions | Interactions for a specific conversation (auto-updates) |
watch.objects | Objects matching a filter (auto-updates) |
watch.loading | Whether watch is loading |
Everything else passes through to the SDK directly. See the SDK documentation for full API details.
API
Lifecycle
const rool = createRool();
rool.init(); // Process auth callbacks (call on app startup)rool.login('My App'); // Redirect to login pagerool.logout(); // Clear auth state and close all channelsrool.destroy(); // Clean up all resourcesClient State
<script> // All properties are reactive $state // rool.authenticated → boolean | null // rool.spaces → RoolSpaceInfo[] | undefined // rool.spacesLoading → boolean // rool.spacesError → Error | null // rool.connectionState → 'connected' | 'disconnected' | 'reconnecting' // rool.userStorage → Record<string, unknown></script>
{#if rool.spacesLoading} <p>Loading spaces...</p>{:else if rool.spacesError} <p>Error: {rool.spacesError.message}</p>{:else} {#each rool.spaces ?? [] as space} <div>{space.name}</div> {/each}{/if}User Storage
Reactive cross-device storage for user preferences. Synced from server on init(), then kept up-to-date via SSE.
<script> const rool = createRool(); rool.init();</script>
<!-- Reactive binding to storage values -->{#if rool.userStorage.onboarding_complete} <Dashboard />{:else} <Onboarding onstep={(step) => rool.setUserStorage('onboarding_step', step)} />{/if}
<!-- Theme toggle --><button onclick={() => rool.setUserStorage('theme', rool.userStorage.theme === 'dark' ? 'light' : 'dark')}> Toggle theme</button>Spaces & Channels
// Open a channel — reactive, with SSE (default conversation)const channel = await rool.openChannel('space-id', 'my-channel');
// Open a channel with a specific conversationconst channel = await rool.openChannel('space-id', 'my-channel', 'thread-1');
// Create a space, then open a channel on itconst space = await rool.createSpace('My New Space');const channel = await space.openChannel('main');
// Open a space for admin operations (lightweight, no SSE)const space = await rool.openSpace('space-id');await space.rename('New Name');await space.addUser(userId, 'editor');
// Delete a spaceawait rool.deleteSpace('space-id');
// Import a space from a zip archiveconst space = await rool.importArchive('Imported', archiveBlob);
// Clean upchannel.close();ReactiveChannel
openChannel returns a ReactiveChannel — the SDK’s RoolChannel with reactive interactions and objectIds:
<script> let channel = $state(null);
async function open(spaceId) { channel = await rool.openChannel(spaceId, 'main'); }</script>
{#if channel} <!-- Reactive: updates as AI makes tool calls --> {#each channel.interactions as interaction} <div> <strong>{interaction.operation}</strong>: {interaction.output} </div> {/each}
<!-- All SDK methods work directly --> <button onclick={() => channel.prompt('Hello')}>Send</button>{/if}Reactive Object
Track a single object by ID with auto-updates:
<script> let channel = $state(null); let item = $state(null);
async function open(spaceId, objectId) { channel = await rool.openChannel(spaceId, 'main'); item = channel.object(objectId); }</script>
{#if item} {#if item.loading} <p>Loading...</p> {:else if item.data} <div>{item.data.title}</div> {:else} <p>Object not found</p> {/if}{/if}// Reactive stateitem.data // $state<RoolObject | undefined>item.loading // $state<boolean>
// Methodsitem.refresh() // Manual re-fetchitem.close() // Stop listening for updatesLifecycle: Reactive objects are tied to their channel. Closing the channel stops all updates — existing reactive objects will retain their last data but no longer refresh. Calling channel.object() after close() throws.
Reactive Watches
Create auto-updating watches of objects filtered by field values:
<script> let channel = $state(null); let articles = $state(null);
async function open(spaceId) { channel = await rool.openChannel(spaceId, 'main'); // Create a reactive watch of all objects where type === 'article' articles = channel.watch({ collection: 'article' }); }</script>
{#if articles} {#if articles.loading} <p>Loading...</p> {:else} {#each articles.objects as article} <div>{article.title}</div> {/each} {/if}{/if}Watches automatically re-fetch when objects matching the filter are created, updated, or deleted. Since the SDK caches objects locally, re-fetches are typically instant (no network round-trip).
Lifecycle: Watches are tied to their channel. Closing the channel stops all updates — existing watches will retain their last data but no longer refresh. Calling channel.watch() after close() throws.
// Watch options (same as findObjects, but no AI prompt)const articles = channel.watch({ collection: 'article', where: { status: 'published' }, order: 'desc', // by modifiedAt (default) limit: 20,});
// Reactive statearticles.objects // $state<RoolObject[]>articles.loading // $state<boolean>
// Methodsarticles.refresh() // Manual re-fetcharticles.close() // Stop listening for updatesReactive Channel List
List channels for a space with auto-updates:
<script> const channelList = rool.channels('space-id');
// Clean up when done import { onDestroy } from 'svelte'; onDestroy(() => channelList.close());</script>
{#if channelList.loading} <p>Loading channels...</p>{:else} {#each channelList.list as ch} <button onclick={() => openChannel(ch.id)}>{ch.name ?? ch.id}</button> {/each}{/if}// Reactive statechannelList.list // $state<ChannelInfo[]>channelList.loading // $state<boolean>
// MethodschannelList.refresh() // Manual re-fetchchannelList.close() // Stop listening for updatesReactive Conversation Handle
For apps with multiple independent interaction threads (e.g., chat with threads), use channel.conversation() to get a handle with reactive interactions:
<script> let channel = $state(null); let thread = $state(null);
async function openThread(spaceId, threadId) { channel = await rool.openChannel(spaceId, 'main'); thread = channel.conversation(threadId); }</script>
{#if thread} {#each thread.interactions as interaction} <div>{interaction.output}</div> {/each}
<button onclick={() => thread.prompt('Hello')}>Send</button>{/if}// Reactive statethread.interactions // $state<Interaction[]> — auto-updates via SSE
// All conversation-scoped methodsawait thread.prompt('Hello')await thread.createObject({ data: { text: 'Note' } })await thread.setSystemInstruction('Respond in haiku')await thread.rename('Research Thread')thread.getInteractions() // Manual readthread.getSystemInstruction()
// Cleanupthread.close() // Stop listening for updatesConversations are auto-created on first interaction. All conversations share one SSE connection per channel.
Channel Management
// Rename a channel (thin GraphQL call, no SSE needed)await rool.renameChannel('space-id', 'channel-id', 'New Name');
// Delete a channelawait rool.deleteChannel('space-id', 'channel-id');
// Rename from within a channelawait channel.rename('New Name');Using the SDK
All RoolChannel methods and properties are available on ReactiveChannel:
// Propertieschannel.idchannel.namechannel.rolechannel.channelId
// Object operationsawait channel.getObject(id)await channel.createObject({ data: { text: 'Hello' } })await channel.updateObject(id, { data: { text: 'Updated' } })await channel.deleteObjects([id])await channel.findObjects({ collection: 'note' })
// AIawait channel.prompt('Summarize everything')
// Schemachannel.getSchema()await channel.createCollection('article', [ { name: 'title', type: { kind: 'string' } }, { name: 'status', type: { kind: 'enum', values: ['draft', 'published'] } },])await channel.alterCollection('article', [...updatedProps])await channel.dropCollection('article')
// Undo/Redoawait channel.checkpoint('Before edit')await channel.undo()await channel.redo()
// Interaction history & conversationsawait channel.setSystemInstruction('You are helpful')channel.getInteractions()channel.getConversations()await channel.deleteConversation('old-thread')await channel.renameConversation('Research')
// Conversation handles (reactive interactions for specific conversations)const thread = channel.conversation('thread-42');await thread.prompt('Hello'); // Uses thread-42's interaction history// thread.interactions is reactive $state — auto-updates via SSEthread.close(); // Stop listening when done
// Channel adminawait channel.rename('New Name')See the SDK documentation for complete API details.
Utilities
import { generateId } from '@rool-dev/svelte';
// Generate a 6-character alphanumeric IDconst id = generateId();Exported Types
// Package typesimport type { Rool, ReactiveChannel, ReactiveConversationHandle, ReactiveObject, ReactiveWatch, WatchOptions, ReactiveChannelList } from '@rool-dev/svelte';
// Re-exported from @rool-dev/sdkimport type { RoolClient, RoolClientConfig, RoolChannel, RoolSpace, RoolSpaceInfo, RoolObject, RoolObjectStat, RoolUserRole, ConnectionState, ChannelInfo, Conversation, ConversationInfo, CurrentUser, Interaction, FindObjectsOptions, PromptOptions, CreateObjectOptions, UpdateObjectOptions, FieldType, FieldDef, CollectionDef, SpaceSchema, SpaceMember, UserResult, PublishedExtensionInfo, PublishExtensionOptions, ExtensionManifest, FindExtensionsOptions,} from '@rool-dev/svelte';Examples
- soft-sql — SQL-style natural language queries with live tool call progress
- flashcards — Spaced repetition with AI-generated cards
License
MIT - see LICENSE for details.